Neuromancer Code WheelFirst, a short explanation of the evolution of code wheels. The code wheel is a form of protection against piracy of a particular game. They first appeared (to my knowledge) in the Electronic Arts game Amnesia in the form of a "street index". The next appearance was much later, in Legacy of the Ancients (also EA). The third (and most complicated one) was included in Bards Tale III. And, as you may have guessed, it was used in Neuromancer. The first two also included disk protection, but the companies seem to be relying on just the code wheel for their protection against piracy, as the last two have had no disk protection whatsoever. The protection comes when, at certain points in the game, you will be given a set of two, three or four (depending on the complexity of the wheel) words or locations or whatever, and, using the code wheel, you must provide the required answer, or you will not be able to proceed with that function. Without the wheel and without altering the programming of the disk, you are stuck.

What is a code wheel? It is two or three concentric paper circles, each one smaller than the one beneath it, so that only the outer ring of the larger one(s) shows. It is on the outer ring that one set of words are printed. On the outside edge of the smallest circle can be found the second set of words. One or several small windows are also cut out of the smallest circle (and in the case of three wheels, windows may also be cut out of the middle wheel at random points) so that the requested code numbers or words may be seen through them. If there is more than one window, each window will have its own name printed above or below it. In the most simple application, the use would be something like this: the player is given the conditions of A and B. He would rotate the code wheel until A on the outer circle lines up with B on the inner circle and observe the code through through the window. In the case of multiple windows, he would have been given A, B, and C, rotated as before to line up A and B and look through window C for the answer. Such is the case with Neuromancer.

The code wheel in Neuromancer is used to operate the PAX machine found at various locations throughout the game. You will be given three access codes and asked for a verification code. There are 16 possible A's, B's and C's. The codes are broken down into two tables. The first tables gives A (outer ring) and B (inner ring), to be cross referenced to each other to get a position number. This position number will be cross referenced with C (windows) to give the 3 to 6 digit verification code. The access codes you will be given are listed below with THREE LETTERS IN UPPER CASE (usually the first three, but not always, so I have tried to draw your attention to the ones that do not have the first three in caps). These will correspond to the abbreviations in the tables.

NIGht city news EMPeror norton ASAno computing
CHAtsubo CYBerjack SPAcedock
CYBerspace RATz SPace Colony *
GEMeinschaft HOLografix FLAtline
CRAzy edo LARry moe ZIOn cluster
MICrosofts PAX MARcus garvey
CHEap hotel SKIll chips CRYptology
JULius deane SHIn's pawn AI *
DONut world GENtleman loser BANk of berne
LAWbot MAAs biolabs BAnk of Zurich*
DATabase JUStice booth CHIba city
SHIva CYberDeck * FUJi electric
FREeside COMlink HOLy joystick
SOFtwarez ICEbreaker COMpu-judge
MATrix ROM construct HITachi biotech
MAtt Shaw * COWboy ONO-sendai




   
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EMP 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16
CYB 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
RAT 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13 14
HOL 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12 13
LAR 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11 12
PAX 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10 11
SKI 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9 10
SHI 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8 9
GEN 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7 8
MAA 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6 7
JUS 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5 6
CYD 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4 5
COM 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3 4
ICE 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2 3
ROM 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1 2
COW 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 1
   
    ASA SPA SPC FLA ZIO MAR CRY AI BAN BAZ CHI FUJ HOL COM HIT ONO
1 113667 162324 152777 056201 71312 43267 61255 34755 5517 4102 1337 4327 512 533 236 473
2 060734 073611 040327 054127 44321 21400 07362 23671 7107 0170 4300 0703 700 673 714 614
3 131265 061254 004713 114352 76631 65110 61645 71724 4102 5116 0072 6040 254 333 024 672
4 063124 127170 051435 126443 61543 61723 36112 00206 0170 6160 4120 5150 017 434 424 321
5 162324 067144 157223 030654 70012 51666 50127 22372 5116 5165 1316 6162 533 300 473 072
6 073611 031776 056201 014527 34770 31270 74655 42074 6160 0017 3601 2174 673 410 614 507
7 061254 031770 054127 132077 43267 45771 67237 71226 5165 1053 3347 6124 333 054 672 725
8 127170 121777 114352 067123 21400 41317 34755 61627 0017 5423 1777 1337 434 313 321 571
9 067144 117372 126443 036160 65110 61456 23671 01326 1053 3173 2730 4300 300 733 072 430
10 031776 011772 030654 013026 61723 44312 71724 61255 5423 0423 4327 0072 410 616 507 775
11 031770 115721 014527 152336 51666 71312 00206 07362 3173 5120 0703 4120 054 167 725 103
12 121777 021655 132077 152777 31270 44321 22372 61645 0423 6116 6040 1316 313 213 571 045
13 117372 113667 067123 040327 45771 76631 42074 36112 5120 3121 5150 3601 733 512 430 236
14 011772 060734 036160 004713 41317 61543 71226 50127 6116 0177 6162 3347 616 700 775 714
15 115721 131265 013026 051435 61456 70012 61627 74655 3121 5517 2174 1777 167 254 103 024
16 021655 063124 152336 157223 44312 34770 01326 67237 0177 7107 6124 2730 213 017 045 424


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