Below is information that could possibly spoil the fun of Neuromancer. Neuromancer is a game of exploration. The information below can be found at various points of the game, if you look hard enough. If you look at the information below, keep in mind that you will possibly lose some of the enjoyment that the game can bring. Below are link codes, passwords, information on the location of databases, software and how to hack certain areas. Be warned, this information below could spoil the game.


Map of the Real World   |   Map of Cyberspace




Database Name Link Code Password
Asano Computing
     Zone: 0, 16-112
     Comlink 1.0
     AI: None
ASANOCOMP 1. CUSTOMER
2. [PANCAKE] VENDORS
3. Cyberspace Only
Find out link codes: fuji, musaborind, hosakacorp.
Bank Gemeinschaft
     Zone: 5, 304-320
     Comlink: 5.0
     AI: None
BANKGEMEIN 1. [AGABATUR] EINTRITT
2. [EINHOVEN] VERBOTEN
Leech $30,000 from account 646328356481.
Bank of Zurich
     Zone: 5, 336-368
     Comlink: 6.0
     AI: None
BOZOBANK None, use Sequencer
Set up account (712345450134) in your name.
Central Justice
     Zone: 1, 416-112
     Comlink: 6.0
     AI: None
JUSTICE None, use Sequencer
Learn information about Chiba's justice system.
Cheap Hotel
     Zone: 0, 112-112
     Comlink: 1.0
     AI: None
CHEAPO 1. GUEST
2. COCKROACH
Pay or edit your hotel bill. Order caviar from room service for Crazy Edo.
Chiba Tactical Police
     Zone: 1, 288-112
     Comlink: 4.0
     AI: None
KEISATSU 1. [IMASMURF] WARRANTS
2. [SNORSKEE] SUPERTAC
Edit warrant to show Larry Moe's name and BAMA ID# (062788138).
Citizens Free Matrix
     Zone: 1, 352-112
     Comlink: 5.0
     AI: Sapphire
     Weakness: Sophistry
FREEMATRIX 1. CFM
2. Cyberspace only
Wares: Blammo 1.0 (do NOT get this); All other software is incompatible with your deck
Consumer Review
     Zone: 0, 32-64
     Comlink: 1.0
     AI: None
CONSUMEREV 1. REVIEW
2. Cyberspace only
Find out about different decks on the market and their reliability and cyberspace compatibility
Copenhagen University
     Zone: 1,320-32
     Comlink: 6.0
     AI: None
BRAINSTORM 1. [KIKENNA] PERILOUS
2. Cyberspace only
Wares: Probe 4.0, Jammies 1.0, Doorstop 1.0.
Other stuff: Find out about the best Ice breaking wares.
Eastern Seaboard Fission Authority
     Zone: 1, 384-32
     Comlink: 4.0
     AI: None
EASTSEABOD 1. [EGGPLANT] LONGISLAND
2. Cyberspace only
Wares: Comlink 5.0, Thunderhead 2.0.
Other stuff: Find out password for Loser database and that the Finn has a joystick.
Fuji Electric
     Zone: 2, 112-240
     Comlink: 3.0
     AI: None
FUJI 1. [DUMBO] ROMCARDS
2. [ABURAKKOI] UCHIKATSU
Find out Larry Moe's BAMA ID# (062788138)
Gentleman Loser
     Zone: 1, 416-64
     Comlink: 4.0
     AI: None
LOSER 1. WILSON
2. [TURNIP] LOSER
3. Cyberspace only
Wares: Blowtorch 1.0, Hammer 1.0, Probe 3.0, Slow 1.0, Injector 1.0, Drill 1.0.
Other stuff: Find out various link codes and passwords.
Hitachi Biotech
     Zone: 2, 32-192
     Comlink: 3.0
     AI: None
HITACHIBIO 1. GENESPLICE
2. [SELIM] BIOTECH
Read a bunch of boring stuff.
Hosaka
     Zone: 2, 144-160
     Comlink: 3.0
     AI: None
HOSAKACORP 1. [VULCAN] BIOSOF
2. [TRIDENT] FUNGEKI
3. Cyberspace only
Wares: Comlink 5.0, Slow 2.0, Hammer 4.0, Concrete 1.0, Mimic 2.0, Injector 2.0.
Other stuff: Edit employee records to show you as employee, upload Comlink 6.0 to make bucks, find out about Tozoku and their connection with the Yakuza (Japanese Mafia).
IRS
     Zone: 1, 272-64
     Comlink: 3.0
     AI: None
IRS 1. TAXINFO
2. [OGRAF] AUDIT
3. Cyberspace only
Wares: Jammies 1.0, Hammer 2.0, Mimic 1.0.
Other stuff: Read messages
Musabori Industries
     Zone: 2, 208-208
     Comlink: 5.0
     AI: Greystoke
     Weakness: Hemlock 1.0
MUSABORIND 1. [PLEIADES] SUBARU
2. Cyberspace only
Wares: Kuang eleven 1.0 (to destroy Neuromancer).
Other stuff: Messages
NASA
     Zone: 1, 448-32
     Comlink: 6.0
     AI: Hal
     Weakness: logic
VOYAGER 1. [GALILEO] APOLLO
2. Cyberspace only
Wares: Python 2.0, Blowtorch 4.0, Decoder 4.0.
Other stuff: Messages
Panther Moderns
     Zone: 0, 224-112
     Comlink: 2.0
     AI: None
CHAOS 1. MAINLINE
2. Cyberspace only
Wares: Comlink 3.0, Blowtorch 3.0, Decoder 2.0, Thunderhead 1.0.
Other stuff: Learn about Lupus Yonderboy's leeching of money from Bank Gemeinscaft, get link codes from Modern Bob.
Psychologist
     Zone: 0, 96-32
     Comlink: 1.0
     AI: Chrome
     Weakness: Philosophy
PSYCHO 1. NEW MO
2. BABYLON
3. Cyberspace only
Other stuff: Messages
Regular Fellows
     Zone: 0, 208-32
     Comlink: 1.0
     AI: None
REGFELLOW 1. VISITOR
2. Cyberspace only
Wares: Scout 1.0, Battle Chess 2.0, Probe 3.0.
Other stuff: Learn level 2 password to Cheap Hotel (Cockroach) and how to use Scout 1.0.
Software Enforcement Authority (SEA)
     Zone: 1, 352-64
     Comlink: 2.0
     AI: None
SOFTEN 1. [SMEEGLDIPO] PERMAFROST
2. Cyberspace only
Wares: Comlink 4.0, Sequencer 1.0, Thunderhead 2.0.
Other stuff: Upgrade Coptalk to level 2, Upgrade Coptalk to level 4 from cyberspace.
Tozoku
     Zone: 1,480-80
     Comlink: 5.0
     AI: None
YAKUZA 1. [GNU] YAK
2. Cyberspace only
Wares: Comlink 6.0, Blowtorch 1.0, Decoder 1.0, Blowtorch 3.0, Drill 2.0, Acid 1.0.
Other stuff: Read messages
World Chess Confederation
     Zone: 0, 160-80
     Comlink: 1.0
     AI: None
WORLDCHESS 1. NOVICE
2. MEMBER
3. Cyberspace only
Other Stuff: Make money by playing chess twice, messages.





Database Name AI and Database Details
Allard Technologies
     Zone: 7, 432-464
AI: Neuromancer
Weakness: Kuang Eleven 1.0
Other: Use 3 AI skills to escape island/prison
Bank of Berne
     Zone: 3, 336-160
AI: Gold
Weakness: Philosophy
Wares: Slow 3.0, Probe 10.0, Armorall 1.0
Other: Transfer 500,000 credits to bozobank account number:
121519831200
Bell Europa
     Zone: 5, 384-,288
AI: None
Wares: Thunderhead 4.0, Acid 5.0
D.A.R.P.O.
     Zone: 3, 336-240
AI: None
Wares: Thunderhead 3.0, Injector 3.0, Jammies 2.0, Concrete 2.0, Drill 3.0
Free Sex Union
     Zone: 3, 288-208
AI: Xaviera
Weakness: Phenomenology
Gridpoint
     Zone: 4, 160-320
AI: None
Wares: Thunderhead 3.0, Injector 3.0, Jammies 3.0, Hammer 5.0, Armorall 2.0
I.N.S.A.
     Zone: 5, 448-320
AI: None
Wares: Injector 5.0, Armorall 3.0, Hammer 6.0, Doorstop 4.0, Logic Bomb 3.0
KGB
     Zone: 6, 112-416
AI: Lucifer
Weakness: Logic
Wares: Slow 5.0, Jammies 4.0, Armorall 4.0, Injector 5.0, Probe 15.0, Concrete 5.0, Logic Bomb 6.0, Depth Charge 8.0
Maas Biolabs
     Zone: 6, 112-480
AI: Sangfroid
Weakness: Phenomenology
Other: Unlock the door to the lab, and turn off the alarm
Nihilist
     Zone: 5, 416-368
AI: None
Wares: Python 5.0, Acid 3.0, Slow 4.0, Logic Bomb 3.0
Phantom
     Zone: 7, 320-464
AI: Phantom
Weakness: Logic or Battle Chess 4.0
Wares: Hemlock 1.0 (to defeat Greystoke)
Screaming Fist
     Zone: 3, 464-160
AI: None
Wares: KGB 1.0, Easy Rider 1.0, Python 3.0, Slow 3.0, Armorall 1.0, Depthcharge 3.0
Sense/Net
     Zone: 4, 48-320
AI: None
Other: Learn ROM construct I.D. numbers: Dixie Flatline - 0467839; Rombo - 5521426; Toshiro Mifune - 6905984;
Tessier-Ashpool
     Zone: 7, 384-416
AI: Wintermute
Weakness: Sophistry
Turning Registry
     Zone: 3, 432-240
AI: None
Other: Learn about AIs; upgrade AI combat skills to 5.0; upgrade Psychoanalysis to 4.0

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